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Fan Creations
A place to post all of your home brewed material: scenarios, ancient ones, investigators...
Moderator: FFGAntonffgjafferGeckoMack MartinThe Spaniard Topics: 333 | Posts: 9505
Strange Eons 2.1
by Thelric
Published on 01 January 2009 - 00:51:28
Page 2 of 13 (193 messages) « First page... 1 2 3 4 5 ...Last page »
Reply #16 | Published on 10 February 2009 - 16:41:53

I've had some ideas rolling through my head that I'd like to add to AH, but never wanted to go through all the effort to actually create them. I'm new to the FFG forums and just happened to stumble across SE, looks like it's exactly what I need, thanks for making this available!

Reply #17 | Published on 10 February 2009 - 18:33:50
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IDIOT NEEDS HELP

How do you install and make use of plug-ins?

I’ve downloaded various plug-ins that look really interesting, but I have been unable to make use of any of them. I end up with a zip file containing files that strange eons doesn’t seem to recognise and I don’t seem to be able to do anything with. I’ve tried adding plug-ins through the ‘manage plug-ins and extensions’ window within strange eons as well as taking darker paths, but have been unsuccessful at every turn. I’m sure it's really easy, but I have reached an impasse and need some help.

If I have overlooked something in the published docs and FAQs I apologise for wasting your time, just point me in the right direction.
I’m running strange eons 2.0 Release Candidate 3 and the plug-ins all come from the official site e.g. Case Book Player.

Thanks
 

Without Signature
Reply #18 | Published on 11 February 2009 - 01:37:35
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sulphurea said:

I end up with a zip file containing files that strange eons doesn’t seem to recognise and I don’t seem to be able to do anything with

Some versions of Internet Explorer incorrectly rename these files to have the extension .zip. The extension should be one of .seplugin.seext, or .setheme, depending on the type. The files will not work correctly without the proper extension; you must rename them if necessary.

Once they have the correct extension, you can just drag and drop them onto SE to install them.

To rename the file you need to display file extensions if they are hidden (Folder Options | Advanced | Uncheck Hide file extensions for known file types).

You can prevent Internet Explorer from renaming these files by Disabling "Open files based on content, not file extension" under security settings (click Custom Level, scroll down about 3/4 of the way through the list).

Cheers,
Chris

malitia vetus... tandem venit

Reply #19 | Published on 11 February 2009 - 06:12:05
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Disabling "Open files based on content, not file extension" under security settings had the effect of displaying a page of code with explorer flagging restricted content. Allowing the restricted content allowed me to save the file which still ended up a .zip.  The address bar did show what the proper extension should be and using your advice I changed the extension manually and everything is working fine now.

Thanks for sharing your wisdom and responding so quickly. I wouldn't have sorted this out without your help.

A fantastic program,

Tom

Without Signature
Reply #20 | Published on 13 February 2009 - 12:00:32

Hi,

in the King in Yellow expansion, some of the Mythos Cards have no Portal opening and no monster movement but instead ask the players to place 2 Doom tokens on the Doom track or to raise the Terror track by 2.

This (of course) can be done with Strange Eons, but there seems to be no way to center the 'place 2 Doom tokens on the Doom track', it's stays on the left side of the card, while it's centered on the KiY cards.

Is there a way to center this info, or do I have to create an extension?

 

PS: AWESOME PROGRAM! Strange Eons RULES!

Sin firma

Reply #21 | Published on 13 February 2009 - 16:48:27

Currently the Gate/Doom/Terror box is always on the edge so that there is room for a Monster Movement box. And the Monster Movement box is on the other edge so there is room for Gates and Doom Tokens.

 

If you want to make cards that have a centered Gate text (like Intermission) or a centered Monster Movement (like Next Act Begins), you can open up the resource files and play with the numbers in "card-lyout.txt". The key values are "mythos-doom-text-region" and "mythos-movement-region" (make sure you get the white move and the black move or it will look weird and bad).

This forum's lack of Ctrl-V support is inexcusable.

 

-Frank

Without signature

Reply #22 | Published on 14 February 2009 - 04:38:46
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pvdlinde said:

Is there a way to center this info, or do I have to create an extension?

SE let you have no monster movement block before KiY came out, so there was no official card to match back then. The final version of SE will center them to match the official cards.

In the meantime, you could move them region yourself by patching the settings of the individual card, but in this case there is a little hiccup. The round "window" graphic includes some of the surrounding card background so that it will cover up the corners of the (rectangular) location graphic. If you move it to the center, it won't match the surrounding background.

Cheers,
Chris

 

 

malitia vetus... tandem venit

Reply #23 | Published on 14 February 2009 - 16:17:53

Thanks for the replies

I'm looking forward for the final version, then.

Sin firma

Reply #24 | Published on 14 February 2009 - 17:46:37
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Thelric said:

The final version of SE will center them to match the official cards.

Just so that there is no confusion for anyone, that should have read "final version of SE 2.00".

malitia vetus... tandem venit

Reply #25 | Published on 23 February 2009 - 19:30:03
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It seems like a good time to post some SE news, as there seems to be flurry of activity here lately (plug-ins and expansions and case books, oh my!).

SE News and Updates:

A few new features were carefully hidden amongst the little bug fixes in the "Release Candidates":

  • a fold-up box (tuck box) pattern maker in the deck editor
  • a partial Russian translation thanks to Artyom Nazarov, including better Cyrillic glyphs than the temporary stand-ins I provided with earlier versions
  • scripting support in the mark-up renderer (which was added primarily to make the next item):
  • an updated case book library (open any case book, including the dummy example, go to Publish and press Update This Library to the Current Version).
  • the case book investigation editor prints the name of the index entry in the event tree, for entries that will appear in the index ([Black Cave], [A1], [A2], etc.); the star-vs-dot graphic didn't provide enough feedback or context on its own
  • case book style settings can be set per case book and be edited from the case book editor (Publish tab, Advanced panel, Edit Style Properties)
  • standard page background art is included; the image can be changed (or disabled) by changing the case book style (previous bullet)
  • a new interface into the scripting subsystem allows for some primitive debugging mechanisms; see the Basic Debugger plug-in (below)
  • a few additional widgets have been made available through PluginContext.createInterfaceComponent()

Plug-in News and Updates:

  • since this has come up twice in the last couple of days, I've posted a Clip Art Pack extension that includes an elder sign (res://cgj/clipart/black-elder-sign.png)
  • the Image Resource Browser plug-in has been updated to browse both standard image resources and those embedded in plug-in bundles (this requires the latest copy of SE, but if you have an older version the basic browsing functionality will still work)
  • the new Nothing Happens plug-in will automatically fill in the leftover location index entries in your case book.
  • the new Basic Debugger plug-in provides some crude script debugging facilities via a Web interface; it can at least (usually) remotely terminate a script that has become non-responsive
  • the new Ex Libris plug-in makes it easy to verify that your custom content is in line with mythos canon, or to find new inspiration
  • the Arkham Nights Case Book Formatter has been updated to work with (or more correctly, ignore) the new case book style features

Plug-in Authoring Kit:

  • includes a new version of the SE Text Resource Editor with a diff tool (especially useful for translation teams)
  • source code to the Nothing Happens plug-in is included; this provides an example of manipulating a case book and how to create a dialog box using script code
  • example extension #8 is an example of how to create your own clip art pack

Miscellaneous Odds and Ends:

 

 

Cheers,
Chris

 

malitia vetus... tandem venit

Reply #26 | Published on 26 February 2009 - 01:08:00
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I've been having this problem for a while now, I'm just going to assume it's the fact that my computer be old, but if it isn't...

Everytime I attempt to print anything on Strange Eons, my computer starts moving at a crawl for about 15 minutes while it tries to print it out.  The information will reach the printer, and the printer will get a piece of paper ready but then not do anything for about 15 minutes and has an end result of prining out a blank piece of paper.

Is anyone else having printing problems with SE, or is it just me?

My Custom Creation Library - Lots of content created, previewed,adjusted for balance very regularly.

Reply #27 | Published on 26 February 2009 - 06:08:17
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Shining Aquas said:

I've been having this problem for a while now, I'm just going to assume it's the fact that my computer be old, but if it isn't...

Everytime I attempt to print anything on Strange Eons, my computer starts moving at a crawl for about 15 minutes while it tries to print it out.  The information will reach the printer, and the printer will get a piece of paper ready but then not do anything for about 15 minutes and has an end result of prining out a blank piece of paper.

Is anyone else having printing problems with SE, or is it just me?

It's hard to say what the problem might be without further information, but here are a few things you might look at:

1. Check that your printer and graphics card drivers are up to date (also your Java installation).

2. You can verify if the problem is with the printer/printer driver or is somewhere else in the pipeline by trying to print to a PDF using Adobe Acrobat or one of the free PDF printer drivers. As a bonus, if you can print the document to PDF you might be able to print it to your printer from there.

3. SE works printers a lot harder than typical applications, especially if the printer must hold the entire page image in its memory (e.g., if it is a laser printer). Printing a blank or incomplete page could indicate that the printer does not have enough memory to hold the page image. Limiting the resolution of the card images sent to the printer might fix this problem. To do this, from SE choose Toolbox | Quickscript and paste the following line into the editor:

Patch.apply( "target-print-dpi-min", "150", "target-print-dpi-max", "300"  );

Then press the Run Script button at the bottom of the dialog. You should see something like the following printed in response:

target-print-dpi-min = 150 (was: 300)
target-print-dpi-max = 300 (was: 600)
OK

Now try printing again. If that doesn't help, you could try reducing the resolution even further, to 150/150.  Note that lowering these settings will reduce the quality of printed output, so if the problem turns out to be caused by something else, you will want to restore them to their original values.

Cheers,
Chris

malitia vetus... tandem venit

Reply #28 | Published on 26 February 2009 - 23:57:19
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Appreciate the help very much, gonna try it tonight.

Hopefully I'll have luck printing out my latest "Shaggy" investigator (from Scooby Doo)

My Custom Creation Library - Lots of content created, previewed,adjusted for balance very regularly.

Reply #29 | Published on 02 March 2009 - 09:46:48
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Great software, but I have a problem: When I export my board it only expors a portion of it. How do I export it all??

edit: nvm found out


Reply #30 | Published on 08 March 2009 - 11:18:46
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I was wondering if you could add to the next version the option to do difficulty in evade and horror checks on monsters. You could make the blood tokens near the combat modifier on the right, and that way you will have space to make little mind tokens on the left to indicate the horror check's difficulty. As for evade, you could put little clue tokens (or something else) right under the awareness. I just think it would be cool if we could make monsters that require 2 or more successes to pass an evade and/or a horror checks.


Page 2 of 13 (193 messages) « First page... 1 2 3 4 5 ...Last page »

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