| Register Now | |
| My Points | |
| My Games | |
| Page 103 of 105 (1571 messages) | « First page... 102 103 104 105 ...Last page » |
That's… good :-) Love the picture :-) Not so sure it's perfect Arkham, but it could be a lot of fun to play
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
MNT's herald made me think a lot and… that's Julia's version of a possible Eihort Herald. Comments and feedbacks are really welcome, as always.

Clearly, it's intended to be challenging and *nasty*
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Are Cultists stalkers when the terror level reaches 6 or from the beginning ? The way it's written, I first thought it was when it reaches 6. But then have doubts.
I'm not playing enough to evaluate that guy correctly, but brood tokens seem spreading fast :) Just hope there are enough token in the box ;)
Hugues said:
Are Cultists stalkers when the terror level reaches 6 or from the beginning ? The way it's written, I first thought it was when it reaches 6. But then have doubts.
I'm not playing enough to evaluate that guy correctly, but brood tokens seem spreading fast :) Just hope there are enough token in the box ;)
Well… yeah, I hope there are enough tokens in the box. Anyway, tokens are not supply limited, so, in case, you can use proxies. Buuuut… I guess that if you ever run out of Eihort's brood tokens, is more or less 100% game over. Anyway, you're right, it's a nasty bastard ::devil::
And cultists are stalkers from the beginning of the game. Otherwise I'd have worded it something like "when the doom track reaches 6, cultists gain Stalker. Place a brood token and a cultist on any gate in Arkham". I'm sorry if this is confusing!
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
If stalker from the beginning, i would assume to see that information at the beginning of the sheet, or at least with an empty line between the paragraph about rising terror. But maybe i'm just confused somewhere there is no reason to be.
What happen if a gate is closed with Brood Token on it ? They disappear or stay in that location ? Is there any mean to safely remove some brood token from the board ? Sounds really nasty :)
Hugues said:
If stalker from the beginning, i would assume to see that information at the beginning of the sheet, or at least with an empty line between the paragraph about rising terror. But maybe i'm just confused somewhere there is no reason to be.
What happen if a gate is closed with Brood Token on it ? They disappear or stay in that location ? Is there any mean to safely remove some brood token from the board ? Sounds really nasty :)
Re: stalker. Yes, you're right, I came to the same conclusion, I'll upload a newer version starting with the "cultists are stalker" sentence, to avoid confusion. Thanks for pointing this out :-)
Re: closing gates. Gates are not related to Brood tokens in any way excpept for spreading the disease. Hence, once a token appears on the board, it stays there until somebody picks it up. And the picking is related to the end of the movement phase. So, an investigator closing a gate (if nothing strange - read OW encounters or Science building encounters) normally has to spend a movement phase on that gate before attempting to close the check. Hence, if there is a token on the gate, he takes it and must check for Eihort's brood before attempting to close the gate.
If somebody closes the gate thanks to encounters or De vermis mysteriis, the token remains on the board, triggering further nasty things. So, no way of removing brood from the board ::devil:: it's the only way to make Eihort a little less exploitable (it's one of the easiest AOs around because of a loophole as big as the whole universe. Suggestion for an incredibly tough game: play Eihort, my Herald and Avi's Arbiter of reality)
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Ok, Ive modified slightly the layout so that it's definitely clear that "cultists are stalker" is a different paragraph. Hope this clarifies the doubts!
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Looks very interesting! I like the way the Black Infestation forces you to chose between picking up brood tokens early or letting them grow and grow…
With the Black Infestation, the roll to see if they spread, is that before or after the Mythos card is drawn? If the Mythos card is a monster surge that places a new brood token, it could matter.
Adelphophage said:
Looks very interesting! I like the way the Black Infestation forces you to chose between picking up brood tokens early or letting them grow and grow…
With the Black Infestation, the roll to see if they spread, is that before or after the Mythos card is drawn? If the Mythos card is a monster surge that places a new brood token, it could matter.
Thanks for the appreciation and the feedback! Yes, you're right, it certainly does matter. I'll reword it in "at the end of the Mythos phase"! Thx!
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Julia said:
Thanks for the appreciation and the feedback! Yes, you're right, it certainly does matter. I'll reword it in "at the end of the Mythos phase"! Thx!
After thinking carefully about this, the best thing is "at the beginning of the Mythos Phase". Otherwise bad luck can make the brood appearing at doom 3 and 6 too dangerous (rolling at the end of the phase, a '1' implies two broods arriving on doom 3.
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
More or less 18 months ago, I had a little brainstorming session with Avi about a possible Ghatanothoa Herald. Now, after some reworking, here we have the final result (which is the second installment in the nefarious series opened by The Shapeless Mouths).

Any feedback is, as usual, really appreciated
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Uploading the revised (by Avi) version of Avi's Galaxy of R'lyeh:

We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Regarding the Ayrman'thai herald:
So, basically the first two Lloigors are just completely unstoppable in almost every regard, right? You kill them and they both get returned? I suppose having two absolutely horrible monsters that can't ever be removed is probably acceptable since the special movement happens before normal movement, the monsters don't move every turn, and Lloigors have an awareness of +0.
What exactly do you mean by "investigators cannot retire"? Do you mean that if one gets devoured, you just start up the same character, or do you actually mean that once the game starts people aren't allowed to leave until the game is finished? ![]()
Last I checked, standard Mummys are one of the worst monsters ever created, and this herald seems to take cultists, easily the most common monster in the game, and makes them all mummies. What are you even supposed to do against that? Not to mention, you are further punishing players for even trying to deal with them by forcing Visage flips. Difficult is great, but this just seems brutal.
None of the individual elements are too harsh (though some are ridiculous), but all the elements in tandem create an environment that literally seems impossible to win against.
Regarding The Galaxy of R'yleh:
So, what exactly constitutes a "stack"? Is it only when R'yleh gate activity occurs, or is it any time two or more monsters happen to be in the same area? I'm assuming the former since otherwise this just gets out of hand waaaaay too easily.
I love the first clause of "Interdimensional Invasion", making other world encounters a bit more exciting overall while introducing a neat danger element. The reshuffling of R'yleh gates is a little rude, but it makes sense for the sake of this setup. The last clause that involves making Cthulhu harder is not something I feel so great about. In order to replicate a -8 Cthulhu, you need to be playing with both Father Dagon and Mother Hydra, and even that combination doesn't cause Cthulhu to recover 2 doom tokens a turn instead of 1. I feel the last clause needs to be tuned down a tad.
Does a stack always remain a stack? Like, what if there's only one monster left in a stack; it doesn't really seem like a "stack" by that point.
The Aquatic expansion on the main board is a nice addition to this scenario. It doesn't really add a whole lot to the game, but it's a nice touch.
What is the winning strategy to a scenario like this? You've made it incredibly hard to even close gates let alone seal them, and you definitely won't win against a -8 Cthulhu with double recovery.
My Custom Creation Library - Lots of content created, previewed,adjusted for balance very regularly.
Hi there!
thanks for the comments! First of all, you're quite new to the forum, so let me precise a point: all my creations and all Avi's are destined to advanced players. With this, I intend players who win most of the time with normal Arkham and play the game absolutely strategically (hit it, hit it hard, and win in 10 Mythos). So all the Heralds I and Avi have created over the years appear to be insanely difficult to "normal" Arkham players, and challenging to the advanced players. Among those, there are a few recorded as "Avi's & Julia's Heralds" (the Gath one and the Shapeless Mouths) destined to be used only by *high* level gamers (otherwise it's a slaughterhouse).
Now, as for your feedback:
- yeah Lloigor are unstoppable. You must play in order to avoid them, as long as you can. Plus, clearly you've problems if you play only core Arkham. Adding expansion boards make this easier
- investigators cannot retire means exactly that they cannot retire, as per rules in the DH rulebook, pag 6: you're allowed normally to retire if you have 2 Madnesses / Injuries. Now you cannot. Similar to Avi's Arbiter of Reality ability, if you're familiar with that Herald
- yes, mummies are difficult (not the worse monster ever, Colours, Servitor of the Outer Gods and some others are much worse), but they are thematically correct, Gathanothoa's gaze transformed people into mummies
Anyway, I usually tend to playtest the Heralds I create before posting them here. I played two games with this one, won both of them for sealing, so, trust me, it's not impossible to win against this dude. Plus, it's intended to be used with Gath, and Gath is really an easy AO, with a long doom track, so you have some free turns to study how to move properly on the board.
Galaxy: as told in the original post, this is not a Herald I created. It was created by Avi a long time ago, but he needed to reword some points so that it could be used for Scenario 21 of his League (here). If you follow the hyperlink, you'll notice that the Scenario is much more brutal than the Herald, but still, I passed, on the first try. And played several times with this Herald here, losing some games and winning more often (I'm 4 - 1, IIRC). I'll point out your questions to Avi so that he can answer you directly; in case he cannot, I'll answer you here.
Chat soon
JULIA
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Shining Aquas said:
Regarding the Ayrman'thai herald:
So, basically the first two Lloigors are just completely unstoppable in almost every regard, right? You kill them and they both get returned? I suppose having two absolutely horrible monsters that can't ever be removed is probably acceptable since the special movement happens before normal movement, the monsters don't move every turn, and Lloigors have an awareness of +0.
What exactly do you mean by "investigators cannot retire"? Do you mean that if one gets devoured, you just start up the same character, or do you actually mean that once the game starts people aren't allowed to leave until the game is finished? ![]()
Last I checked, standard Mummys are one of the worst monsters ever created, and this herald seems to take cultists, easily the most common monster in the game, and makes them all mummies. What are you even supposed to do against that? Not to mention, you are further punishing players for even trying to deal with them by forcing Visage flips. Difficult is great, but this just seems brutal.
None of the individual elements are too harsh (though some are ridiculous), but all the elements in tandem create an environment that literally seems impossible to win against.
Regarding The Galaxy of R'yleh:
So, what exactly constitutes a "stack"? Is it only when R'yleh gate activity occurs, or is it any time two or more monsters happen to be in the same area? I'm assuming the former since otherwise this just gets out of hand waaaaay too easily.
I love the first clause of "Interdimensional Invasion", making other world encounters a bit more exciting overall while introducing a neat danger element. The reshuffling of R'yleh gates is a little rude, but it makes sense for the sake of this setup. The last clause that involves making Cthulhu harder is not something I feel so great about. In order to replicate a -8 Cthulhu, you need to be playing with both Father Dagon and Mother Hydra, and even that combination doesn't cause Cthulhu to recover 2 doom tokens a turn instead of 1. I feel the last clause needs to be tuned down a tad.
Does a stack always remain a stack? Like, what if there's only one monster left in a stack; it doesn't really seem like a "stack" by that point.
The Aquatic expansion on the main board is a nice addition to this scenario. It doesn't really add a whole lot to the game, but it's a nice touch.
What is the winning strategy to a scenario like this? You've made it incredibly hard to even close gates let alone seal them, and you definitely won't win against a -8 Cthulhu with double recovery.
The Arkham Horror Fan Creation League
Bloody FFG keeps stealing my avatars…
| Page 103 of 105 (1571 messages) | « First page... 102 103 104 105 ...Last page » |