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amikezor said:
Ugh? Stalkers only follow you in unstable locations?
Did someone just get caught playing something wrong for years? ;')
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amikezor said:
Ugh? Stalkers only follow you in unstable locations?
According to DH rulebook, pag 7, yes, they may not enter stable locations
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Interesting... this is only mentioned in the diagram (which I did not looked at). Funny. Though, it won't change so much. I don't think I was ever *really* bothered by stalker monsters. Anyway, good to know ^^.
amikezor said:
Interesting... this is only mentioned in the diagram (which I did not looked at). Funny. Though, it won't change so much. I don't think I was ever *really* bothered by stalker monsters. Anyway, good to know ^^.
If it's any consolation, I made the same mistake for a while. Maybe half a year, a year?
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Jake yet again said:
amikezor said:
It is time consuming to search the mythos deck for a wood gate. I'd go for "ignore the gate location and open a gate in the woods whatever there is on the mythos card".
Maybe I'm missing the point, but I think it means that Stalkers can follow you anywhere now, rather than letting you hide in the General Store. I agree with your sentiments on the Mythos card.
Ugh! And now I feel retarded for letting this float and forgetting about it. :P Anyways, Jake yet again got the nail on the head about the Reach ability. It's to let the stalkers follow you anywhere. And I phrased the Start of Game mythos thingy (not sure how to term it...) based on the Ghroth Herald base from the Strange Eons program.
Also, the Cultists/Maniacs deal has to do with the MarbleHornets Operator character (A Slender Man), and his follower named totheark. I wanted him to have his own personal 'worshipers' regardless of who the AO had. Both monsters fit the concept, but many AO's have cultists as worshipers. The way it's written is to allow Slender Man his own set.
And I apologize if all I'm doing is making myself seem more foolish. :P
Sorry for chiming in late but I wanted to point out that the Reach ability on the Slender Man changing all locations to unstable may have unintended effects. For example the investigators could now use the Naacal Key and a few encounters to relocate gates to previously stable locations and make some unbustable seals since no mythos card will ever open a gate there. This isn't necessarily a bad thing but something you should be aware of. If you want to avoid unintended effects you could phrase the ability more to the tune of "Stalkers treat all locations as unstable for the purpose of movement".
Baby's have a lot in common with the Great Old Ones. They spend most of their time sleeping, when they aren't sleeping they scream and eat a lot, and when people look at them they start babbling like the insane.
Hmmm... Interestingly, I made a Slender Man Herald as well. It's still a prototype (I made it in about 5 minutes and then pretty much forgot about it until now), and could definitelybenefit from some of the suggestions listed here, but...
And the Token:
It's not shown here, but the front just shows a Moon symbol, and "--" for the Evade Check.
It's not mentioned here, but defeating the Slender Man Monster allows you to take it as a trophy, negating most of the Herald's effects. There are some other things that need clarification as well. Like I said, it's still unfinished. It was also made a while ago, before I knew about things like Spawn Monsters (Hence "put this Token in the Box").
That said, the real reason I'm at this thread is for advice on this:
My first attempt using Strange Eons- a herald for a scenario themed around Dante's Divine Comedy:

Uhm... some comments. First of all, nice picture :-)
Collector of souls: the risk is you have all your party devoured during set-up. Terror can raise for many and different reasons, and one of those is "it's written on the bloody Mythos card I've just drawn". But the idea of the devouring is good. May I suggest you to change it this way? "Whenever the Terror level raises as consequence of the Outskirts being emptied, all Investigators with no Gate Trophies are devoured. If two or more investigators are devoured, add a doom token to the doom track".
Plus. There are many ideas (potentially all of them are good), but if you want a Herald to be functional, you should focus on ONE of them, and build the Herald around it (once Amikezor said: "Heralds are like papers. One idea = one paper = one Herald", and I think he was right ;-)). So... Outskirts being filled creates something bad. If you want to put pressure on your team, you should think of some tricks to make Outskirts really threatening. Hence, you could lower the monster limit by one, and using the "toll" idea not to have your investigators go LiTaS, but to force monsters in the Outskirts (that's nasty). Like: all investigators exploring the OW must deal with Charon. Whenever an investigator returns to Arkham, he must pay 3$ to Charon to do so. Otherwise he's delayed, moved to R'lyeh 1st area, and a monster (two in 5+ investigator games) is spawned from the gate he originally entered through. Investigators in R'lyeh can return to the gate they originally entered in without paying Charon"
Now you should have a really threatening OW journey, and Outskirts ARE a major problem
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
[QUOTE]Uhm... some comments. First of all, nice picture :-)
Collector of souls: the risk is you have all your party devoured during set-up. Terror can raise for many and different reasons, and one of those is "it's written on the bloody Mythos card I've just drawn". But the idea of the devouring is good. May I suggest you to change it this way? "Whenever the Terror level raises as consequence of the Outskirts being emptied, all Investigators with no Gate Trophies are devoured. If two or more investigators are devoured, add a doom token to the doom track". [/QUOTE]
I did think of the possibility of the whole party being devoured first up. My thought was that it is fairly unlikely, and it adds a bit of tension to the early part of the game, which is not necessarily a bad thing ;)
Another possibility I though of was to have only the first player devoured if they have no gate trophies. A bit less harsh, bit still scary for non- gate jumper investigators.
<QUOTE>Plus. There are many ideas (potentially all of them are good), but if you want a Herald to be functional, you should focus on ONE of them, and build the Herald around it (once Amikezor said: "Heralds are like papers. One idea = one paper = one Herald", and I think he was right ;-)). So... Outskirts being filled creates something bad. </QUOTE>
Lol that's fair. Easy to get carried away with ideas :)
<QUOTE> If you want to put pressure on your team, you should think of some tricks to make Outskirts really threatening. Hence, you could lower the monster limit by one, and using the "toll" idea not to have your investigators go LiTaS, but to force monsters in the Outskirts (that's nasty). </QUOTE>
The main idea behind the "Pay the Ferryman" rule was to make it increasingly difficult for the team to seal gates. Especially for the last one or two, they'll be scrabbling for cash to prevent getting bounced on return to Arkham (that's why I linked it to seals on the board). It's a minimum of $30 to get six seals, so they can't spend too much on gear.
I should probably mention too, this is for a scenario idea which will have little to no content from the expansions- so this herald is intended to make vanilla Arkham a challenge :)
On an unrelated note- does anyone have any info on how the forum formatting works? The quote function is a menace :)
Two_Hands said:
Another possibility I though of was to have only the first player devoured if they have no gate trophies. A bit less harsh, bit still scary for non- gate jumper investigators.
The main idea behind the "Pay the Ferryman" rule was to make it increasingly difficult for the team to seal gates. Especially for the last one or two, they'll be scrabbling for cash to prevent getting bounced on return to Arkham (that's why I linked it to seals on the board). It's a minimum of $30 to get six seals, so they can't spend too much on gear.I should probably mention too, this is for a scenario idea which will have little to no content from the expansions- so this herald is intended to make vanilla Arkham a challenge :)
Yeah, the quote function (and the formatting) on these forums are quite a PITA ::laughter:: Anyway, if you want to focus on the money issue, that's fair. Just go with something harsher: 2$ / seal on the board aren't that difficult to handle unless you forbid the Bank Loans. Go with that, and add: Start of the Game: the Bank of Arkham is closed for the whole game.
Now, it starts getting interesting ::laughter::
Let me know!
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Anyway... as a side note... vanilla Arkham can't really be a challenge. It's kinda too easy winning by closing gates, so technically much less money is required. You only need only three seals on high freq locations and you can work on the closing victory
We have dragged Reason from her throne and set in her place the Empress of Dreams [Liber Endvra]
Custom Arkham Horror material / Arkham Horror Fan Creation League Scenarios
Two_Hands said:
My first attempt using Strange Eons- a herald for a scenario themed around Dante's Divine Comedy:

Also, you really need to upload the image in higher quality. This thing isn't something that would look nice if printed. As for the picture, I second that it is very cool :') Aaaand, now I return to lurking at the threshold of the forums ;')
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Avi_dreader said:
Two_Hands said:
Also, you really need to upload the image in higher quality. This thing isn't something that would look nice if printed. As for the picture, I second that it is very cool :') Aaaand, now I return to lurking at the threshold of the forums ;')
Thanks :)
I will upload it in a higher quality when I can (it was the default output resolution from strange eons, and I didn't really check it)
Unfortunately I can't do that at the moment as we have builders in repairing earthquake damage, so I can't get to my main PC :(
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