Search the Forums
Options
Keywords search:


Search in Forum...

Search within...

Match...

Antiquity...

Player messages...

Wings of War (WWI)
Andrea Angiolino's and Pier Giorgio Paglia's game of World War I aerial combat!
Moderator: ffgjafferGeckoThe Spaniard Topics: 136 | Posts: 767
Knights of the Air - Full campaign rules w/ missions and cards.
Published on 19 June 2009 - 16:03:36
Page 2 of 2 (19 messages) « First page... 1 2
Reply #16 | Published on 26 July 2009 - 20:15:49
0
0

Hello! I started a League a month ago just by buying the Famous Aces box and showing it to some people in the local game store.  Since then we have expanded to 14 players one night a week at the store.  I started an Ace Skills program and we have come up with some House rules for the League.  Your Campaign rules has saved me days of work trying to come up with a usable set of rules for group.  Thanks!

Now a question about these two paragraphs from the rules...

"Before revealing any maneuver (at any point in the game), the bomber can decide to drop one or more groups of bombs, or even all of them. If he/she does so, take a bomb card that represents all the bombs dropped in that turn.

With the referance to the arrow markings on the bomb card I'm guessing that you aren't using the small bomb chips included in the game boxes.  Did I miss a download somewhere? or was it just an omission? 

 

Execute the maneuver and, before weapon fire is resolved, put the bombs in play. If the last maneuver of the bomber was a stall, place a stall in front of the airplane, then place the bomb card so that the arrow on its rear matches the one on the stall card. If the last maneuver was not a stall, place a straight in front of the plane."
 

Without Signature
Reply #17 | Published on 26 July 2009 - 20:18:02
0
0

Hello! I started a League a month ago just by buying the Famous Aces box and showing it to some people in the local game store.  Since then we have expanded to 14 players one night a week at the store.  I started an Ace Skills program and we have come up with some House rules for the League.  Your Campaign rules has saved me days of work trying to come up with a usable set of rules for group.  Thanks!

Now a question about these two paragraphs from the rules...

"Before revealing any maneuver (at any point in the game), the bomber can decide to drop one or more groups of bombs, or even all of them. If he/she does so, take a bomb card that represents all the bombs dropped in that turn.

Execute the maneuver and, before weapon fire is resolved, put the bombs in play. If the last maneuver of the bomber was a stall, place a stall in front of the airplane, then place the bomb card so that the arrow on its rear matches the one on the stall card. If the last maneuver was not a stall, place a straight in front of the plane."
 

With the referance to the arrow markings on the bomb card I'm guessing that you aren't using the small bomb chips included in the game boxes. Did I miss a download somewhere? or was it just an omission?

 


 

 

Without Signature
Reply #18 | Published on 28 July 2009 - 10:09:59

Very nice work! You wouldn't happen to have those as a PDF or some other sort of file so I can print out a copy?

Drop me a line at s_schoon@pacbell.net if this exists.

Without signature

Reply #19 | Published on 31 July 2009 - 16:03:36
12
1

Hey I would love to ask you a few questions about your rules. My email is dlpeters@hotmail.com

 

My main question is how do you determine the number of planes to use in each mission. You have a number of Sorties, but I believe that refers to how many times the mission should be run.

 

Thanks!

 

Don

 
Page 2 of 2 (19 messages) « First page... 1 2

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS