| Register Now | |
| My Points | |
| My Games | |
Hey guyz, I am starting the plotting phase of my next DH campaign. I was thinking of having the players under the employ of an Ad-Mech instead of an inquisitor... Or maybe an Ad-Mech Inquisitor... anyway, they will be sent in search of Ancient Tech and STCs. Any suggestions?
"Ummmmm... OK."
| Page 1 of 2 (21 messages) | 1 2 ...Last page » |
One of the early Gaunt's Ghosts book has a cool STC story in it. I can't remember which one it was though as I read it almost a decade ago (Feth me has it really been that long!?)
Any way there was the Inquisition and Iron Men and twists and turns, would make good inspiration. Maybe someone can jog my memory as to which one it was?
Wise men speak because they have something to say
Fools speak because they need to say something
I'm pretty sure it was the first one, actually. "First and Only," right? Although I did not like the way Abnett views an STC.
You're right, it is in [i]First and Only[/i]. Personally, I quite like the distinction he creates between Standard Template Construct and Standard Template Constructor, but I accept it isn't to everyone's taste.
I don't believe AdMech Inquisitors are possible- legally speaking the Adeptus Mechanicus aren't part of the Imperium, so a tech-priest couldn't become an Inquisitor- it'd be like having a US Senator becoming a secret agent for MI6.
Aside from that? Pretty fun idea, although if you can wait until the next sourcebook or two comes out you'll have some fun heretekal concepts and gear to play with as well. Also, if you can find it, there's a pretty good article on the Adeptus Mechanicus that was on the old Specialist Games site, although I believe that is currently down for renovation or something. I may have it on my hard drive, so PM me or something if you can't find it.
Then the Prophet spake 'Frak this, for my Faith is a shield proof against your blandishments!'- Alem Mahat, Cain IV:21
Adeptus Mechanicus is part of the Imperium, an independent part, but part of it nevertheless.
Athough I think that an inquisitorial campaing about STCs should not be centered in the STC itself, but the ones who are loking for it...
Somebody sez Logicians? ^_^
Alasseo said:
Over Land and in the Firmament doth Chaose marche, and the Beneathe is not free from it..
jadrax said:
Alasseo said:
On the other hand, Who else would be even close to being able to effectivly investigate the AdMech but one of their own?
Why not have their own organisation for such matters? It'd add a great twist to investigations on a forge world, cooperating with divisio [placeholder] and trying to cope with their strange ideas.
I don't know if you like the Logicians however I would suggest to use them as an anathema. Guess that could give the adventures some additional tension. As I started with the edge of darkness scenario I liked the idea of freethinking techrelated heretics and so they became the enemies in my campaign next to the rosenkartell a narco syndicate which is somehow related to the logicians.
Think about it. In the news section of ffg there is also a topic about a techheresy contest with some nice ideas for such a campaign!
Alasseo said:
Agreed. What you could do is let your team investigate it/whatever because the Inquisitor has some debt to repay to the AdMech or has a close connection to somebody inside the AdMech whom he wants to stay in contact with for his own reasons. That connection alone could lead to some great adventures.
With Skitarii you'd have to be careful because they are the fighting forces of the AdMech; not completely comparable but something like the Imperial Guard is for the Imperium (that's why they are sometimes referred to as Tech Guard). You'd quickly end up in a less thinking more action-adventure.
AdMech adventures are great though because they are so alien compared to normal Imperials, just read Titanicus from Abnett to get a climpse of the differences between them. Maybe an AdMech character that follows the Old Path and doesn't believe in the whole Omnissiah=Emperor thing; there are actually a lot of them that believe this. You'd have to have a pretty good reason to be able to enter a Forge-world as a common Imperial though it would be real fun to do. Loads of ideas...
Without signature
Deus Machina said:
With Skitarii you'd have to be careful because they are the fighting forces of the AdMech; not completely comparable but something like the Imperial Guard is for the Imperium (that's why they are sometimes referred to as Tech Guard). You'd quickly end up in a less thinking more action-adventure
Collegiate Extremis, internal security matters, could possibly be more suitable.
Sounds damn close too Tech Heresy...
Its dangerous and stupid, GREAT...
Perhaps you could draw some inspriration from the Stargate series for some inspiration...
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
I think you would have your best fit would be having your acolytes work with the Mechanicus in searching out the STC device. Of course, an element of danger and urgency can be a race between the acolyte team and a band of Logicians seeking the same goal.
"Ketzerei ist wie ein Baum. Ihre Wurzeln liegen im Dunkel, während ihre Blätter sich in der Sonne wiegen, und den Arglosen erscheint sie verführerisch und angenehm. Wahrlich, du kannst ihre Äste zerschneiden oder sogar den Baum bis zum Boden abschlagen, doch er wird erneut wachsen, stets stärker und dem Auge gefälliger als zuvor. Und immerfort wachsen die Wurzeln, dick und schwarz, nagen an der bitteren Erde, ziehen ihre Nahrung aus der Finsternis, werden immer länger und krallen sich tiefer und tiefer. Von solchem Wesen ist die Ketzerei, und deshalb ist sie so schwer zu vernichten, denn sie muss mit Laub und Ast, Stumpf und Stiel und Wurzel ausradiert werden. Sie muss völlig ausgetrieben werden, oder sie kehrt umso stärker zurück, immer und immer wieder, bis sie zu groß ist, um sie noch vernichten zu können. Dann sind wir verdammt."
Unbekannt
"...a secret order known as the Lords Dragon, an ancient and powerful cabal of Archmagos tasked with policing the Mechanicus itself and keeping it free from corruption and techno-heresy" Inquisitors Handbook pg. 136 Also within the former tomes pages may i also suggest the Rite of Setesh (pg. 140) or a self-aware Janus Simulacra (pg. 141) as adventure hooks
Without signature
I never did understand how the janus simulacra was close to tech heresy. I get that AI (Abominable Intelligences) is heretical and to get around this they use servitors. But a servitor with sentience would just be a normal person, augmentations turned to eleven, right?
I mean, augmenting people is allright, even to the point of brain implants that allows them tothink as normal or even better. What is different in the janus simulacra?
Graspar said:
I mean, augmenting people is allright, even to the point of brain implants that allows them tothink as normal or even better. What is different in the janus simulacra?
Fundamentally, the difference between a Servitor and a human is that the servitor's brain has been formatted and repurposed (many advanced servitors take advantage of the organic computer that is the brain and central nervous system, once all the useless 'software' has been purged from it).
With the Janus Simulacra, it's 99% machine - there's some brain tissue left, but that's about it. Not that different in theory to some of the most ancient Arch-Magi (though they tend to retain more of their brains) - though even that idea is percieved as Technoheresy by some within the Mechanicus.
The problem isn't a literal one, but one of perception - it isn't a human being. It contains human flesh, but it isn't inherently human. Rather, it's a machine with a little bit of gene-engineered brain tissue wired in to the primary cogitator-cortex. Worse, it presents a thin façade of humanity with its programming. All these things considered seperately, it isn't Technoheresy. But considered together, they can be percieved as uncomfortably close to machines acting like humans, which is only really a step away from abominable intellects.
Nathan 'N0-1_H3r3' Dowdell
Writing Credits so far: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Black Crusade Core Rulebook, Hostile Acquisitions, First Founding, The Jericho Reach, The Soul Reaver, Only War Core Rulebook, The Navis Primer & Ark of Lost Souls
Disclaimer: Any & all comments I make on these forums are my own opinion, not those of Fantasy Flight Games. My comments & rules suggestions should not be taken as official, are for all intents & purposes nothing more than the words of a devoted fan & long-time member of this community.
A collection of my unofficial supplements can be found here.
| Page 1 of 2 (21 messages) | 1 2 ...Last page » |