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In answer to the question higher up my acolytes have just completed this adventure (as the first book). They kinda screwed up and Skarmen got hold of all but one fragment (they split up 'to cover more ground' which meant that each place the opposed him they couldn't actually stop him). The fragment they had they used to lure him out and then went away and dropped it in one of Sinphia's volcanoes. At this point they knew there was a Daemon but flatly refused to even look at it, let alone speak.
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Hi Saldre,
after re-searching my own material for "Damned Cities" I stumbled about another topic where I head dumped some ideas
http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=101&efcid=3&efidt=435967&efpag=0#438764
For convenience, I will copied my more useable suggestions and add them here. They are all intended to underpin the later/final events of the adventure
Mr.Baldrick´s request for a sense of doom
Rats are leaving the boat:
A city like Sinophia will have numerous rats. They will see them on the street and they will not be surprised by them. How about rats (just scattered and not in waves! Again, this is not an animal horror!) scuttling down the street… all into one direction (and away from the center of the city).
Nightmares:
If the pc have a shard and keep the shard close, you can give them nightmares. Ask for Willpower test (+10 or -10 if they are Psykers; Resistance against Fear and Psychic powers does count!) the two nights before the final. If they miss, they spend the night tossing and moaning while experiencing horrible nightmares (leading to the temporarily loss of 1d10 points of willpower, +1 for every level of failure). Possible examples for nightmares
1) You are looked in a dark room with a bright door opening. You here steps. He is coming! He will torture you again! You must escape! You run to the door opening…and cannot pass it! You whale and scream as you hammer your fists against the invisible barrier. you must leave. you must escape. HE IS COMING!
2) You cannot move. You cannot see. You can only hear. A voice questions you. Every word is pain, fire poured into your soul. You scream. The voice wants to know answers to problems you know to be unsolvable. First you refuse, but the questioning goes on. THE PAIN! For hours! You give. You answer. But the voice does not stop questioning you. It is not satisfied. !PAIN! Then, it strikes at you and you feel your body shatter.
3) You move about in the city, you are searching for answers. The streets are dark. And only get darker. You are alone, nobody is here. You hear a voice in the distant. You do not understand it, but the voice is ice to you and fear creeps up. You move about the streets, the city gets darker every step. The ground gets soft, stone turns to mud. The city melts and decays around you like wax. The voice comes closer. You try to run but you cannot find a way out. The voice comes closer, ever closer…
Madness:
A high ranking cleric hangs himself in the cathedral. The news isn´t responed to by the public since suicide is not uncommon on this world. An astropath goes mad, rambling about "his return". The pc here the cry of "mad dog!" on the street. the animal comes charging across a corner, the pc will put it down. Oddly, the creature has no foaming mouth or anything else. It is no combat dog either but a rather trustworthy that is not know to attack unprovoked. While they are in the "Turning Hand", a sooth-sayer seeing them hastly closes shop. As the confront him he(she) snaps, yelling at them that doom is written all over their destiny, that bad things are coming for them and that he (she) will not have part of it. If they do not leave, the sooth-sayer is maddend by panic to the point that he(she) pulls a mone knife from under the robes and try to cut the pc so they let go and he (she) can escape.
Random weird things:
As the pc walk about, they come path an old servitore drone. This might be either the case as they move through a household (perhaps after leaving a manson of some noble they questioned or by passing by a column of servitores let away by merchant who bought them/intends to sell them). As they path by, one of the servitores utters an odd sentence. Possiblities are:
"Leave it alone" / "He will return" / "It will be undone" (idea granted by "Doctor Who" and the Uud).
As the pc path by a stained window, one of them (Awareness test to decide who) recognizes "something". If he stops and has a closer look, s/he sees a shilouette through the window. A moment later the pc realizes that this shilouette is not on the other side of the window. [Here, pause and wait for the player to exclaim that the pc turns round]. As the pc turns, s/he sees nobody at to whom the shilouette could have belonged to. As the pc turns again, s/he glimpses the shilouette to literally jump at him/her. Then the window cracks.
Ask the pc for an ordinary fright check and make sure that an angry citizen storms out of the house and harasses the pc for breaking the window. (Horrofilm classic; can be used with mirrors or any other source of reflection as well. As long as something "breaks" the reflection.
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Make a pc wake up at night. Something tingles in his nose, s/he sneezes into his/her hand. Finding a small hairy spider on the palm now (things like this can happen. Just for the creeps).
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A chrono of one of the pc stops at the thirteented hour.
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Saldre said:
Thank you Gregorius and welcome back to the forums!
I especially like the more solid link to the Slaught, though as I've already given my players a glimpse of the creature in the tombs, I will likely combine both ideas into one.
As for the final crystal shard- I am likelier to give mine to Amicus Tole or one of his Tech-Witches, perhaps as a further incentive to encourage the players at dealing with him. He may use it to enhance his procognocation or trade it with the players for the bit of Wraithbone they've managed to acquire earlier in the campaign.
http://www.darkreign40k.com/drjoomla/index.php/category-table/1322-tech-witch-druselka-a-her-retinue
In your scenario, her "Master" would likely be Amicus Tole. Having "Malgyrian Bioforge" will not make to much sense anymore, so. And thinking of your PC, you might need to stat Druselka more impressive. And perhaps the damage done by "tearing at the implants" should be 1d5+1 for every level of success.
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Hey!
Thanks for that by the way, I hadn't noticed you posted once more.
I am likely to make use of her, seeing as the One mentioned in Creature's anathema is not really as horrific as I'd like her to be! Then again, as a minion, maybe she shouldn't be that scary?
In any case, once I have my stories straight, I will be sure to post something up- an Idea of how to include Amicus Tole, the Witches and, best of all, Prognotication (Which is his main little toy), and perhaps the strongest tie in to the Haarlock legacy (What with the seeing into the future…)
Edit- You're quite right: PCs are rank 6 right now. Horrifying. Only The Tech-Priest has surviving since the Original Adventure though. Well, Technically, the Psyker too- but he was retired out of play last session for reaching 100 corruptions points and effectively turning into a Snake-man Servant of Slaanesh.
"Even the defeated pretend to elevate their wisdom and words"
So, what is your group consisting off?
I cannot promise anything, but perhaps I have an idea for some "better tech-witch plus servants".
Oh! And think about guarding what-ever-his-lair-is with two examples of the "Bronzen Malifect". 'Betterhapps with lesser wounds/toughness to reflect the sorry state of the salvage bionices they have been made from 
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Are these PDFs still available somewhere? The original links don't work and Dark Reign seems to be down or not working either.
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