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Hi,
Since my players have done the Inquisitor thing we've deceided do the political thing, I always liked the Dune series and the original move had some great scenes which inspired me to this.
This is the basic history for the campaign:
[quote]
Welcome young pupils I was expecting you, my name is Adept Gregorius of the Adept Monks and I’m here to teach you some of our history and ways.
To facilitate my players I've designed this special homeworld, I know it is not blanced but since all my players will have it it will not matter
Heir to the Throne
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Vendetta Blade
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Class
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Range
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Damage
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Pen
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Special
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Wt.
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Melee
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-
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1d5+4
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2
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+10% WS
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0.8kg
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Heir to the Throne Careers:
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Adept:
Chroniclers and lore-masters, they are the intellectual backbone of the family.
Arbitrator:
The castellans of the family who safe guard the holdings with brute force if need be.
Assassin:
Masters of the duel and the poisoned blade, self glorified hunters or just honest to god backstabbers.
Clerics:
Religion is a noble calling and whether genuine or not a great way to power.
Guardsman:
Officers and knights, commanders and conquerors, they rule the military of the house.
Imperial Psyker:
Feared and treasured, though this gift was long frowned upon nowadays it is used, abused by those who wield this deadly power.
Scum:
Murderous rakes and dandy charlatans, even the courtiers can’t be trusted.
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"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
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I find your campaign idea to be rather interesting. I wouldnt mind running something similar myself. A general warning is that campaings of this type can become dry and tiresome, but with your imaginative abilities to create this campain, I am sure you will keep it interesting.
Some questions that came up for me:
Is Terra Secundus completely cut off from the Imperium at large? If so, are the Imperial Psykers more like witches (perhaps operating under the sorcery note on page 337 of the Core Rule Book) since they have not been picked up by the black ships and taken to Terra for testing?
What exactly are the Adept Monks? Do they function seperate from the houses or are they an organisation that connects and regulates the houses from within?
I hope these questions help you out some.
I am sure you will have fun no matter how it goes.
"Ketzerei ist wie ein Baum. Ihre Wurzeln liegen im Dunkel, während ihre Blätter sich in der Sonne wiegen, und den Arglosen erscheint sie verführerisch und angenehm. Wahrlich, du kannst ihre Äste zerschneiden oder sogar den Baum bis zum Boden abschlagen, doch er wird erneut wachsen, stets stärker und dem Auge gefälliger als zuvor. Und immerfort wachsen die Wurzeln, dick und schwarz, nagen an der bitteren Erde, ziehen ihre Nahrung aus der Finsternis, werden immer länger und krallen sich tiefer und tiefer. Von solchem Wesen ist die Ketzerei, und deshalb ist sie so schwer zu vernichten, denn sie muss mit Laub und Ast, Stumpf und Stiel und Wurzel ausradiert werden. Sie muss völlig ausgetrieben werden, oder sie kehrt umso stärker zurück, immer und immer wieder, bis sie zu groß ist, um sie noch vernichten zu können. Dann sind wir verdammt."
Unbekannt
Konrad von Marburg took the initiative and addressed all of the questions i had, but i am wondering what role does the Cult Mechanicus play in your campaign? Good luck, have fun and keep us less creative gms know how it goes.
Without signature
Well,
I forgot to add the Adept Monks, well they are technacally a mix between the Clerics of the God Emperor and the normal Adepts, they live in a mountain Monastery and write down the history of Terra secundus, Safe Guard the most important traditions.
Being totally cut off it seemed logical these two groups would join up into one order
Techpriest are there but very rare, they are employed by the nobles to maintain their technology as far as possible, but if something, say a Walker is lost, it is realy lost.
The idea is to get a medievil campaign where the nobles (adn their armies) still have some technology, the best the peasants will have is either an heirloom shotgun (from the original space ship arsenal) or a flintlock rifle (at max).
GrtZ,
S.
"A dirty mind is a joy forevera terrible thing to waste"
"Innocence Proves Nothing"
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