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Gregorius21778 said:
Denmar1701 said:
Gregorius21778 said:
Everwatch (Minor Psychic Power)
The psyker infuses a tiny portion of his self within a location somewhere. If a living or daemonic or sentient mortal being enters the place, he will notice this "disturbance", no matter where he is. However, he can not discern between "one" and "many". Only between "no-one" and "daemon/mortal being". If both daemonic and mortal sentient beings are present, the psyker will only "sense" the daemonic since it is the greater "disturbance".
The power works regardless of of distance, but for a price. Since a part of his self is left behind, the psyker temporarly loses 1d5 points of Willpower. The willpower can only be regained as the power is "dropped" (after that; one point per hour) In addition, as soon and as long as anything is within the "range" of the infused spot the psyker suffers -5 on all test that need concentration due to the "disturbance" of his self.
Threshold: 7
Focus Time: Full Action
Sustained: Yes
Range: 2m around the infused "spot"
Overbleed:
For every 10 points of "overbleed", the "range" can be increases by one meter.
I like this one, but I think for game balance losing 1d5 points of Toughness would be more appropriate, or it becomes too easy for Psykers to do it. I also think this it would be a physical drain, which Toughness more easily represents.
It seems that an automatic senses of someone entering is too easy for a Minor power. So how about a Psynicience test, that the GM would have to roll secretly, when anything came in?
I think that willpower works even better for game balancing. Scratching the willpower means scratching the one thing a pskyer needs to have. He needs to resit, he needs a high bonus. In addition it was not meant as physical drain but a drain of "the self". The willpower attribute seemed to reflect this the best. But you are properbly right about the Psychniscienc skill. I generally have to re-work this for better clarification on the duration etc.
Thanks for the feedback, it is very welcome
I still feel that Toughness is better, mostly because most Psykers don't improve it. A stat that gets improved a lot, such as WP taking a 5 point hit is nothing. And even with those of us who have gone the Templar route, Toughness still lags behind. Honestly though, I would never use it the ability on my toon if it was used against Toughness... and my Psyker has a 50 on that score.
That aside, after getting feedback on on of these 'powers', you might try running through the posts again, but on the GM side of things, to get feedback from the kind of people who have to balance things all the time.
"It's what we do ... we live, fight and die at the God-Emperor's grace"
-- Mardenicvs Aneas Rexvs, Ordos Xenos, shortly before his death
I rather like Bioshock V2.
Everwatch looks like something of limited player use, but makes for a potential weird baddie option perhaps. Temporary damage to WP or T... Hmm.. Kind of a hard call on that one. Good arguments both logically (logic re. Warpcraft?! *gasp!*) and mechanically can be made.
I like Denmar's proposed tweak to your Pulse of the Wild idea (frenzy) as well as the change to affecting "beastial"
Some of the other powers read alot like some of the less used telekinesis powers. Not sure they are quite polished or necissary.
Semi-related to the post: I am really hoping there is some sort of cross-compatability between the RT/presumably DW and DH/Asc. psychic powers at least as for how they might interact with each-other. Sooner or later you just KNOW there will be a Space Marine Librarian vs. rogue Primaris Psyker pissing contest in our games and it would sure be nice to have a smooth meshing of effects. For example, the Weaken Veil minor power (+2 to manifesting rolls, phenomena on 8-10) does WHAT exactly to a Librarian or Astropath? Many, many more out there with similar potential issues...
Still having some bad-blood issues (pun intended) with the old World of Darkness crossover rules whereby Tremere Vampires could kick the shit out of MASTER level Mages in magical contests without effort, and the only thing that a raging Werewolf really needed to fear in melee combat was an annoyed Faerie. Of course if you ever got too munchkin then a Celestial Chorus Master could simply use Prime Mastery to make the universe forget you ever existed... Hoping to avoid that sort of sillyness when the awesomeness that is an Inquisitor making his field headquarters on a Rogue Trader's ship so that his Deathwatch Kill Team makes it to a vital target in time happens in one of our games. Because you KNOW one of us GMs WILL do that at some point, likely with player collusion.
Though I walk through the valley of the shadow of death I shall fear no evil, for I am the BADDEST mother f*cker in the valley!
A while ago, the psyker-player of my Friday-group asked if his psyker is able to to scamble or block vox signals (by means of the warp).
A good idea, me thinks, so I try to give him a minor power for this. In addition, it makes for very hand power for enemy psykers to keep the players from calling for help via vox.
Scramble (Minor Power)
Threshold: 7
Range: 100m
Action: Full
Sustainable: Yes
The psyker stirrs the warp to influence and disturb the aether so that vox transmission is scrambled. Minor vox devices (like handheld or micro vox) become useless as they only catch static. More sophisticated devices (like those of a communication station) might be used to get out a very short message. This attempt takes a full action and needs a successful tech-use+0 test.
Overbleed: Each 10 points of overbleed can either be used to increase the range by a further 50m or to raise the difficulty of the Tech-Use test by one step.
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Gregorius21778 said:
A while ago, the psyker-player of my Friday-group asked if his psyker is able to to scamble or block vox signals (by means of the warp).
A good idea, me thinks, so I try to give him a minor power for this. In addition, it makes for very hand power for enemy psykers to keep the players from calling for help via vox.
Scramble (Minor Power)
Threshold: 7
Range: 100m
Action: Full
Sustainable: Yes
The psyker stirrs the warp to influence and disturb the aether so that vox transmission is scrambled. Minor vox devices (like handheld or micro vox) become useless as they only catch static. More sophisticated devices (like those of a communication station) might be used to get out a very short message. This attempt takes a full action and needs a successful tech-use+0 test.
Overbleed: Each 10 points of overbleed can either be used to increase the range by a further 50m or to raise the difficulty of the Tech-Use test by one step.
Not bad. A specialized form of Haywire from The Radical's Handbook, in a way. Because of the range though, I would suggest increasing the Threshold somewhat; by 3 or 5, maybe. Make the Overbleed 8, but reduce the range push to 25m. Seems more balanced to me that way. Maybe call it Warp Static.
-=Brother Praetus=-
"Truth is so precious it must be attended by a bodyguard of lies."
(Fortune Cookie)
"They say that once you have opened the final gate there is no way back."
(Fortune Cookie)
Hi Praetor
Brother Praetus said:
Not bad. A specialized form of Haywire from The Radical's Handbook, in a way. Because of the range though, I would suggest increasing the Threshold somewhat; by 3 or 5, maybe. Make the Overbleed 8, but reduce the range push to 25m. Seems more balanced to me that way. Maybe call it Warp Static.
-=Brother Praetus=-
Thanks. Consider the name adapted. I think the Threshold of 8 is quiet alright. I measured it against the different "sense" and "call" and "hide" minor powers. The range reduction to 25m seems a good idea, but in case of the overbleed I do not want to break the established measures (5;10).
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
Gregorius21778 said:
Thanks. Consider the name adapted. I think the Threshold of 8 is quiet alright. I measured it against the different "sense" and "call" and "hide" minor powers. The range reduction to 25m seems a good idea, but in case of the overbleed I do not want to break the established measures (5;10).
I can understand the overbleed bit. Double checking, I thought there were one or two powers out there with overbleeds not in multiples of 5, but I seem to have been mistaken. It might have been some of the Arcana, but that is unrelated.
The best powers to compare yours with would be Haywire and Weapon Jinx; both of which directly effect technology of varied sorts.
When looked at in this light, I think it would do well with a Threshold of 10 or 12. Thresholds for minor powers exceeding 10 are rare, but not unheard of.
But if you think it's otherwise fine, go for it. I'm just offering my opinion. 
-=Brother Praetus=-
"Truth is so precious it must be attended by a bodyguard of lies."
(Fortune Cookie)
"They say that once you have opened the final gate there is no way back."
(Fortune Cookie)
Here's an idea for minor arcana:
Weaken Materium
Threshold: 8
Focus: 1 Full Action
Sustained: Yes
Range: 50m
Effect:
You slightly weaken the barrier between the materium and the warp. This both strengthens creatures of the warp and makes Psy/ Sorcery powers more interesting.
Warp-Creatures (Daemonic Trait/ Other justifiable creatures)
Warp-Tainted/Touched (With the From Beyond Trait)
Psykers/ Sorcerers (Doesn't include Warp-Creatures) (In addition to Warp-Touched)
Special:
The Sorcerer must make a WP test every round or take 1d5-2 damage ignoring Armour and Toughness. Also, every time they make the test/roll/thing to sustain the power, they must make an additional WP test or take 1d10 damage ignoring toughness or armour.
The Warp is our Salvation.
Hi folks,
the rapid share link below will lead you to 7 new minor psychic powers (and one that I think I have posted previously...)
https://rapidshare.com/files/4148617505/GN_MPP_22122011.pdf
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
DarkReign finally managed to put it up ... but since they had a graphical re-launch you will first need to be very patient for your all the shiny graphics to be sucked in by your systems
http://darkreign40k.com/drjoomla/
PLEASE stay on topic!
PLEASE refrain from hijacking my topics for longer then three posts
and DON`T mention "Only War".
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