“For my house. For my father. For my vengeance, and death to that which cannot die."
–Unknown vox transmission, intercepted near Mideal in M34
The Space Hulk Mortis Thule drifts silently through the void of the Jericho Reach, and with it comes devastation, ruin, and woe. Do you dare breach its hull and uncover its sanity-shattering secrets?
Ark of Lost Souls, a supplement for Deathwatch, is now on sale via download at drivethrurpg.com and rpgnow.com! This unique tome is both a three-part adventure set onboard an infamous Space Hulk, and a Game Master’s guide to Space Hulks in general.
Told over thee gripping chapters, Ark of Lost Souls’ included adventure will take your Kill-team to the brink of both sanity and survival. In Peril on the Horizon, the Kill-team is waylaid and met with a terrible fate while en route to break a siege at a newly founded Watch Station.Then, Survival sees the Kill-team stranded and alone; they must find their way to salvation, locating unexpected allies along the way. Finally, in Darkness at the Core, the Kill-team must overcome the horrors of the Mortis Thule and make their escape, but it may cost more than they are willing to sacrifice.
What’s more, GMs can use the included Space Hulk Generator to create unique adventures set in the forlorn corridors of their own cursed Space Hulks!
Grand Adventure and Supernatural Horror
For more on Ark of Lost Souls, here’s a brief word from developer Tim Flanders:
Across the galaxy, from the Ultima Segmentum to the Halo Stars, few events stand as such stark omens of doom and disaster as the appearance of a Space Hulk. Each bloated mass of debris, voidship wreckage, and lifeless star-stuff meandering through the galaxy spreads a pall of misery and terror in its wake like a ghost ship of ancient Terran legend. Still, the passing of a Space Hulk is met with wild rumors of the archeotech treasures and priceless relics that may lie deep within its twisting corridors and forgotten holds. The chance to uncover such wonders is irresistible to many a treasure-hunter and seeker of secrets, and many have braved the xenos infestations and Warp-born horrors that stalk each Space Hulk for a chance to acquire some lost bit of technology or uncover some invaluable artifact of ages long past.
Grand adventure and supernatural terror await within the labyrinthine depths of each Space Hulk, and that feeling of excitement and tension is what we have captured in Ark of Lost Souls, the latest adventure supplement for Deathwatch. For many players and GMs, the draw of a Space Hulk adventure lies in delving into what is essentially a dungeon crawl in the depths of space. Even a single Space Hulk can provide a near-infinite wealth of possibilities for GM ingenuity and player creativity. Whether you’re moving from room to room through cramped corridors, fighting off stalking predators and hordes of mindless killing machines, or forging a path from the entrance to the dark heart of the cursed vessel while surrounded by darkness and maddening Warp-phenomena, the Space Hulk presents a setting in which GM and player imaginations can go wild.
And Ark of Lost Souls players are in for quite a ride aboard the Mortis Thule! They will face all manner of threats and uncover secrets from ages past as they delve its haunted corridors and cursed catacombs. Ark of Lost Souls offers Game Masters more than just a narrative adventure, too; it provides them with all the tools they might need to create adventures of their own aboard a Space Hulk. Needless to say, I think Game Masters and players, both, will enjoy the missions provided within Ark of Lost Souls, so long as their Battle-Brothers have the resolve to make it out of Mortis Thule with their sanity...