Fantasy Flight Games' broadest category of games is Board games. This is loosely defined as tabletop games (as opposed to, for example, video games or party games) that contain boards, pawns, tokens and other such similar components, held together by a system of rules which tend to present a simulation given for a set of themes.

That is a rather wordy definition of a box full of components that lets you defend humanity against alien assaults, as in Battlestar Galactica, or quest through a fantasy world picking up treasure and defeating monsters, as in World of Warcraft: The Adventure Game, or build a mighty frontier fortress, as in Kingsburg. And that's just the tip of the FFG iceberg (delve into the Frozen Wastes of Runebound or the Tomb of Ice in Descent).

What principally defines board games (and card games) is a chance to get together with like-minded friends and acquaintances and share a miniature consensual reality by way of paper, cardboard, and fellowship.

When looking for a game, look at the back of the box.

Before you say "Well, duh!" there is a special graphic on the back that can help you make the decision. Down towards the bottom of the box is a small design with three images on it. The images tell you the age recommended for the game, the number of people that can play the game, and the length of time a game can go. These are all pretty important when determining what game to pick. If your group of friends is pretty small at one gathering, a game for 2-4 players can be great, giving everyone a chance to jump in and play. On the other hand, if your game group is pretty big, then looking for a game 2-8 or even bigger would be a priority.

The other thing to consider is how long you have to play. If you are grabbing a game to take to work and play with some coworkers at lunch, you want to find one that is 30-45 minutes long. If the game is for your game night, then 1-2 hours can be great.

Overall the theme is what is going to make the game stand out. Choose a setting that strikes you as fun. Do you want to be a 1920's detective battling against cosmic evil? Or would you rather lead your team of adventurers through a cavernous dungeon, with danger around every turn? Or would you rather work feverishly to uncover the hidden mechanical traitor in your midst and pilot through space in a desperate attempt to reach Earth?

No matter what, remember to have fun.

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